projects ( 50% of final mark )
- week 1: motion graphics web page i.e. [...].582helvetica.com/mg1/ ( /10 )
- weeks 1-4: motion graphics inspo ( 3/week for 4 weeks = 12 examples with comments ) ( /25 )
- week
2 3: micro interactions i.e. a UI element for an app or web site ( /25 )
- week
3 4: logo animation ( /25 )
- week 5 7: infographic ( /50 )
- week
7 9: final After Effects project ( /100 )
These projects should be edited into a demo reel showcasing your best work & your brand.
ideally your demo reel will be accompanied by a written reflection on your creative process and the choices you made in your work.
LIA Project: demo reel with branding
Create a 30-60 second demo reel
Your demo reel should include:
- animated intro & outro with your personal branding
- a sound track to accompany your work, developed as your Learning Integrated Assessment in Sound Design
- examples of your work from a variety of classes including:
- Motion Graphics 1
- Video 1
- Photography & Cinematography (photos & videos)
- Emerging Tech (Blender & 3d printing)
- Sound Design
- other courses or personal projects
- titles and credits as appropriate
- Capyskills entry ( new or continued from previous )
presentations Nov 18 / 20
deliverables
- October 28 / 30: project description (in Figma?) including:
- description of the project
- target audience
- intentions & goals for your project
- research of other demo reels
- research of your own, personal style
- selection of what you want to include
- November 4 / 6: rough cut of your demo
- November 11 / 13: feedback & improvements. Individual feedback in Sound Design
inspiration
Need some musical inspiration, made Working on my Demo Reel just for you.
Checkout Drew Jimenez's Demo Reel. It combines a lot of what you should be doing.
- titles & credits sequence
- good selection of pieces
- headings for skills / techniques
- consistent sound track
- mixing & ducking for audio from videos
- sound effects for movement
- animation
project 2: micro interaction
Use After Effects to create an animated micro interaction or element for a website.
- focus on principles of animation and keyframe animations.
- be sure to use easing and the graph editor
- use effects, parenting, null objects, masking and track matte if you want
( /25)
due: week 4
project details for ALL projects
these will apply to all projects which should include:
note that the 2nd unit will focus on real-time interactive motion graphics with Touch Designer
exercises ( 25% of final grade )
- keyframe animation
- masking and track matte
- effects & presets
- tracking
- 3d-layer animation
- puppet animation
- particle systems
week 3: masking, track matte switches
tutorials
expressions for me
week 3 tips / techniques
- masking
- track matte
- layer styles (bevel & emboss)
- random effects
- noise
- fractal noise
- hue & saturation
- echo
- track matte
1.3 keyframe exercise
Create a keyframe animation using a variety of animation techniques.
Your animation should:
- be short and interesting
- use various techniques
- apply some of Disney's animation principles
- have your name in the composition
- add descriptions / labels, helpful information
Submit your project:
- as a video on Vimeo or YouTube
- linked or embedded from your website
- with a screen grab or still frame from your animation
- add link / info in your Figma
due: week 3 during class
1.4 masking exercise
Create a mask animation.
Your animation should:
- animate the content
- animate the mask
- apply some of Disney's animation principles
- have your name in the composition
- add descriptions / labels, helpful information
Submit your project:
- as a video on Vimeo or YouTube
- linked or embedded from your website
- with a screen grab or still frame from your animation
- add link / info in your Figma
due: week 4 during class
1.5 track matte
create a track matte animation
Your animation should:
- show off your track matte skills
- animate the mask
- apply some of Disney's animation principles
- name, title, info etc... as usual
Submit your project as usual
due: week 4 during class
1.6 tracking
This one will require ideation & planning
Using Figma, Premiere, After Effects and possibly Audition:
- find inspo
- come up with a creative idea
- add a description & info
- sketch out your idea / storyboard
- film & edit your video in Premiere
- add tracking vfx in After Effects
- name, title, info etc... as usual
Submit your project as usual
due: week 4?
more topics / techniques
- colouring layers
- math in properties i.e. 540 + 270
- parenting & pick whip
- null object
- pre-comp
- edit > purge
- preview settings
- masking
- trim layers (alt / option + square bracket )
week 2
keyframe animations/p>
see repository for AE file with principles of animation
Figma setup 1.2
set up a Figma team with the following:
- your name i.e. Motion Graphics: Mickey
- organized to easily locate your exercises & projects
- organized to easily locate your Capyskills stuff
- invite me to join your team: nortonb@vaniercollege.qc.ca, ideally with edit or admin privileges
due: week 2 (September 2-4)
animation exercises
complete a series of animations using various tools
- keyframe animation
- demo a Disney principle for each one
- use shapes, text and images
- explore some built-in effects
- try some expressions i.e. loopOut or time
welcome
plan is to learn more about animation & motion graphics. We'll work with:
- After Effects
- Touch Designer
- and maybe some Blender
- plus, web animation, as always
- Figma for ideation and sharing
- Capyskills for improving our academic and personal skills
Start by going through this Adobe site from the UK.
Be ready to share some ideas of what you would like to learn.
motion graphics Github repository
motion graphics examples from a2024
After Effects ideas
- Basic Motion Graphics:
- Creating simple text animations (e.g., text appearing, fading, or bouncing).
- Experimenting with shape layers to create basic animated graphics.
Intro to Keyframes:
- Understanding keyframes and the timeline.
- Animating position, scale, rotation, and opacity of objects.
Logo Animation:
- Importing a logo and creating a short animation for it (e.g., rotating, scaling, or revealing effects).
- Adding motion blur for a more polished look.
Basic Effects and Presets:
- Applying built-in effects and presets to layers.
- Experimenting with color correction, blur, and glow effects.
- text effects: https://blog.motionisland.com/after-effects-presets-text-animation/
Title and Lower Thirds:
- Designing and animating a simple title or lower third for videos.
- Using shape layers and text tools to create dynamic and professional-looking titles.
Masking and Rotoscoping:
- Learning to use masks for revealing or hiding parts of layers.
- Basic rotoscoping techniques to isolate subjects in a video.
Simple Transitions:
- Creating smooth transitions between clips using effects like wipes, fades, and zooms.
- Experimenting with custom transitions using shape layers and keyframes.
2D Character Animation:
- Importing character illustrations and animating them using puppet tools.
- Basic lip-sync animation for character dialogues.
Motion Tracking:
- Using the motion tracking feature to track an object in a video.
- Applying effects or text that follows the tracked object.
Visual Effects Compositing:
- Combining multiple video layers to create a simple visual effect (e.g., adding fire or rain to a scene).
- Basic green screen keying to composite subjects onto different backgrounds.
Intro to Expressions:
- Using simple expressions to automate animations (e.g., looping animations, linking properties).
- Understanding basic scripting to enhance motion graphics.
Creating Animated Infographics:
- Designing and animating charts, graphs, and data visualizations.
- Using shape layers and text to present data in an engaging way.
Intro to 3D Layers:
- Exploring 3D layers and the camera tool.
- Creating a simple 3D scene with animated camera movement.
Kinetic Typography:
- Creating dynamic text animations synced with audio.
- Experimenting with different text effects and animations.
Simple Particle Effects:
- Using particle systems to create effects like snow, rain, or sparks.
- Adjusting particle properties for different visual outcomes.